RECOVRY

360° VR experienceAddiction prevention

What if you could practise saying “no” before the moment actually comes? RECOVRY is a 360° VR experience developed for the addiction care organisation Novadic-Kentron. It’s designed for Dutch students aged 18–25 who want to drink less, and helps them build the confidence to refuse alcohol under peer pressure.

The prototype uses stereoscopic 360° footage filmed during a pre-drinking gathering in a real Dutch student apartment. The experience has three stages:

  1. Building up the social pressure.

  2. Pausing to think about a response.

  3. Showing the possible outcome of either refusing or accepting a drink.

The approach is grounded in cognitive behavioural therapy, refusal skills training and action planning. It offers a safe space to practise, supporting prevention and treatment rather than replacing them.

I worked on research and designed the questionnaire. I also set up the testing methodology, analysed the results and created the presentation.

Role

Research, questionnaire design, testing methodology & results, presentation

Client / Artist

Novadic-Kentron

Year

2026

Type

Team project

Team

Natasha Campi, Chau Nguyen, Artyom Veliskar, Lukas Verkooijen, Rūta Verkytė

Skills

Canva Pro, Google Forms, 360° cameras

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